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Why And How To Use Flashcards

BOOKRClass | 2020.08.24

Flashcards are colourful and easy to create, distribute and mix, but what else is there to them?

how to use flashcards

1. Active recall

Actively trying to remember items while turning cards creates stronger neural connections in the brain for more effective memorisation.

The combination of the word and its illustration enhances systematic processing, while in the case of digital flashcard sets, hearing the word further deepens understanding and yields better retention.

2. Meta-cognition

Playing with flashcards, students’ awareness of their knowledge raises; for example, how quick or sure they are and about the items that are more challenging for them.

This method of testing provides important feedback for the students and also for the teacher.

3. Spaced repetition

Using the cards over and over again from the beginning of the learning process until individual production (or even assessment) helps students internalise the items and transfer them from the working memory to the long-term memory, and possibly their active vocabulary, too.

4. Student friendliness

Flashcards are easy to use both in- and outside school, with or without peers or a teacher. Students have the free choice of dividing decks or using different ones from time to time. Flashcards with illustrations are appropriate from a very young age and are a playful tool for learning.

Now let’s see some ideas for more versatility other than just turning the decks. 

Top 3 Flaschcards Activites

1. Corner run

Depending on the flashcard sets, you can group the words and expressions. Here are some examples:

  • food and drink: Food or drink? Countable or uncountable? Fruit, vegetables, meat, dairy products or pasta?
  • animals: Does it live on land, in water or in the air? Does it have zero, two or four legs?
  • inner qualities: Is it a positive or negative characteristic?

Once you introduce the groups, place the names of the groups in different corners of the classroom. Show your students a flashcard and let them run to the correct corner or place in the classroom. Then test if they know the word and ask someone to say the item out loud. You can also encourage the repetition of the word, too. 

If running to the corners is not feasible, come up with different signs (sitting down if it’s countable, standing up if it’s uncountable…) the students can easily mock.

2. Caterpillar

  • Divide your students into two groups and ask them to stand in line and form a caterpillar at the back of the classroom.
  • Show them a flashcard and let the first student of each line shout the item.
  • Encourage their teammates to help the first student by whispering the correct answer.
  • Will the whispering reach the head of the caterpillar in time? The first caterpillar gets the point and can take one step forward or come one desk closer to the teacher’s desk.
  • For the second round, ask the first students to go to the back and give a chance to the next ones.
  • The winner is the caterpillar that reaches the teacher’s desk.

3. Ready, steady, shoot!

Divide the class into smaller groups, place the flashcards on a desk or on the ground and give a paperball to the first student who attempts to gain a point.

The student needs to throw the ball onto a flashcard, preferably one they confidently identify. If they can pronounce the item correctly, they get a point. If the ball doesn’t land on a card, or the student doesn’t know the answer, they get zero points. 

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